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Legendary Mods: All Descriptions and Usages

Jun 17
10 min read

Updated: Jun 19

Legendary Mods Overview

1st Star

Crafting Cost: 15 Legendary Modules per Mod plus Material from the list

Legendary Mod

Description

Usage

Material

Adrenal

[Weapon] +10% damage per kill while on a Kill Streak.

[Armor] +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).

✓Armor/Power Armor ✓Weapon/Weapon Melee

1 Adrenal Reaction Serum Only at Bounty Hunting: Head Hunt & Grunt Hunt

Anti-armor

+50% Armor Penetration

✓Weapon/Weapon Melee

5 Black Titanium

Aristocrat's

[Armor] Reflect incoming damage based on caps held. Currently <+MAG> (Max 10%)

[Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%

✓Armor/Power Armor ✓Weapon/Weapon Melee

1 Bobblehead: Caps

Assassin's

[Armor] -15% Damage From Humans

[Weapon] +50% Damage to Humans

✓Armor/Power Armor ✓Weapon/Weapon Melee

1 Liquid Courage

Auto Stim

Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds

✓Armor/Power Armor

5 Stimpak

Berserker's

Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%

✓Weapon/Weapon Melee

5 Psycho

Bloodied

Damage Increases up to +130% as Health Decreases. Currently <+MAG>%

✓Weapon/Weapon Melee

1 Adrenal Reaction Serum

Bolstering

Grants up to 10% Damage Reduction at lower Health Percent. Currently <+MAG>%.

✓Armor/Power Armor

5 Med-X

Chameleon

Become Invisible While Sneaking and Not Moving

✓Armor/Power Armor

1 Chameleon Serum

Cloaking

Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds

✓Armor/Power Armor

1 Stealth Boy

Executioner's

+50% More Damage when Your Target is Below 40% Health

✓Weapon/Weapon Melee

25 Leather

Exterminator's

[Armor] -15% Damage From Mirelurks and Insects

[Weapon] +50% Damage to Mirelurks and Insects

✓Armor/Power Armor ✓Weapon/Weapon Melee

1 Bloodbug Proboscis, 1 Stigwing Barb

Feral's

[Ghoul]: Target kills makes you go feral faster

✓Weapon Melee

5 Black Titanium

Only at Bounty Hunting: Head Hunt & Grunt Hunt

Furious

+5% Damage per Onslaught stack, +9 max stacks

✓Weapon/Weapon Melee

1 Fury

Ghoul Slayer's

[Armor] -15% Damage From Ghouls

[Weapon] +50% Damage to Ghouls

✓Armor/Power Armor ✓Weapon/Weapon Melee

1 RadShield

Gourmand's

Damage Increases up to 40% as you Fill Your Hunger and Thirst Meters. Currently +24%

✓Weapon/Weapon Melee

1 Vegetarian Ham

Heavyweight

Grants up to 10% Damage Reduction at Higher Encumberance. Currently <+MAG>%. (Max at 150% Encumberance)

✓Armor

1 Bird Bones Serum

Hunter's

[Armor] -15% Damage From Animals

[Weapon] +50% Damage to Animals

✓Armor/Power Armor ✓Weapon/Weapon Melee

1 Yao Guai Hide

Instigating

+50% Damage Against Targets above 60% Health

✓Weapon/Weapon Melee

5 Whiskey

Juggernaut's

Damage Increases up to 100% as Health Increases. Currently <+MAG>% (1000HP = 100%)

✓Weapon/Weapon Melee

5 Buffout

Junkie's

Damage Increases per Addiction up to +100% Currently <+MAG>%

✓Weapon/Weapon Melee

5 Mentats

Life Saving

When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds

✓Armor

5 Stimpak

Lucid

Ghoul:

[Armor] Increases Damage Reduction up to 6% as you Fill Your Feral Meter. Currently <+MAG>%

[Weapon] Damage Increases up to 40% as you Fill Your Feral Meter. Currently <+MAG>%

✓Armor/Power Armor ✓Weapon/Weapon Melee

1 Bobblehead: Medicine

Only at Bounty Hunting: Head Hunt & Grunt Hunt

Medic's

Attacks will Heal Friendly Targets by 5% Health

✓Weapon/Weapon Melee

1 Bobblehead: Medicine

Mutant Slayer's

[Armor] -15% Damage From Super Mutants

[Weapon] +50% Damage to Super Mutants

✓Armor/Power Armor ✓Weapon/Weapon Melee

1 Super Mutant Head

Mutant's

[Armor] Up to 5% Damage Reduction as you acquire more Mutations. Currently <+MAG>%.

[Weapon] Damage Increases up to 50% as you gain Mutations. Currently <+MAG>%

✓Armor/Power Armor ✓Weapon/Weapon Melee

10 Asbestos

Nocturnal

[Armor] 4 Perception and Agility while Cloaked

[Weapon] +50% Damage while Cloaked

✓Armor/Power Armor ✓Weapon/Weapon Melee

10 Nuclear Material

Overeater's

Increases Max Health up to 40 as you Fill Your Hunger and Thirst Meters. Currently <+MAG>

✓Armor/Power Armor

1 Perfect Bubblegum

Quad

+300% Ammo Capacity

✓Weapon

1 Fusion Core

Regenerating

+0.5% Heal Rate

✓Armor/Power Armor

1 Healing Factor Serum

Sniper's

100% Damage to distant Targets

✓Weapon

1 Bobblehead: Perception

Only at Bounty Hunting: Head Hunt & Grunt Hunt

Stalker's

+100% Sneak Attack Damage

✓Weapon

1 Calmex

Suppressor's

Reduce Your Target's Damage Output by 25% for 5 seconds

✓Weapon/Weapon Melee

1 Grounded Serum

Troubleshooter's

[Armor] -15% Damage From Robots

[Weapon] +50% Damage to Robots

✓Armor/Power Armor ✓Weapon/Weapon Melee

10 Circuitry

Two Shot

+1 Projectiles +75% Damage -150% Hip-Fire Accuracy +100% Recoil

✓Weapon

20 Lead

Unyielding

Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low. Currently <+MAG>

✓Armor

5 X-Cell

Vampire's

Restore 2% Health over 2 seconds when you Hit a Target

✓Weapon/Weapon Melee

10 Bloodpacks

Vanguard's

Grants up to 6% Damage Reduction as Health Increases. Currently <+MAG>%

✓Armor/Power Armor

5 Blood Pack

Zealot's

[Armor] -15% Damage From Scorched

[Weapon] +50% Damage to Scorched

✓Armor/Power Armor

✓Weapon/Weapon Melee

10 Ultracite


2nd Star Crafting Cost: 30 Legendary Modules per Mod plus Material from the list

Legendary Mod

Description

Usage

Material

Agility

+2 Agility

✓Armor/Power Armor

1 Bobblehead: Agility

Antiseptic

+25% Reduced Disease Chance From Environmental Hazards

✓Armor/Power Armor

10 Disease Cure

Basher's

+50% Bash Damage

✓Weapon

25 Concrete

Charisma

+2 Charisma

✓Armor/Power Armor

1 Bobblehead: Charisma

Crippling

+50% Limb Damage

✓Weapon/Weapon Melee

5 Black Titanium

Elementalist

Increase All Resistances by 25

✓Armor/Power Armor

1 Bobblehead: Endurance

Only at Bounty Hunting: Head Hunt & Grunt Hunt

Endurance

+2 Endurance

✓Armor/Power Armor

1 Bobblehead: Endurance

Explosive

Projectiles explode for +20% weapon damage

✓Weapon

1 Bobblehead: Explosive

Fierce

Fortify Limb Resistance based on Kill Streak count.


[1% per Kill]

✓Armor/Power Armor

1 Bobblehead: Strength

Only at Bounty Hunting: Head Hunt & Grunt Hunt

Fireproof

+50 Fire Resistance

✓Armor/Power Armor

10 Floater Flamer Puc Sac

Glutton

Hunger and Thirst Grow 10% Slower

✓Armor/Power Armor

1 Perfect Bubblegum

Hardy

Receive 7% Less Explosion Damage

✓Armor/Power Armor

1 Bobblehead: Explosive

HazMat

+50 Radiation Resistance

✓Armor/Power Armor

10 Rad-x

Heavy Hitter's

+40% Power Attack Damage

✓Weapon Melee

25 Concrete

Hitman's

+25% Damage While Aiming

✓Weapon

10 Fiber Optics

Inertial

Replenish 15 Action Points with Each Kill

✓Weapon/Weapon Melee

10 Canned Coffee

Intelligence

+2 Intelligence

✓Armor/Power Armor

1 Bobblehead: Intelligence

Last Shot

The last round in a magazine has a 25% chance to Deal +100% Damage

✓Weapon

15 Gunpowder

Luck

+2 Luck

✓Armor/Power Armor

1 Bobblehead: Luck

Pain Killer

Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.

✓Armor/Power Armor

1 Bobblehead: Medicine

Only at Bounty Hunting: Head Hunt & Grunt Hunt

Perception

+2 Perception

✓Armor/Power Armor

1 Bobblehead: Perception

Pick Pocketer's

Target Kills have 50% chance to grant a low amount of caps.

[50% Chance: 1-4 Caps]

✓Weapon Melee

1 Bobblehead: Caps

Only at Bounty Hunting: Head Hunt & Grunt Hunt

Poisoner's

+50 Poison Resistance

✓Armor/Power Armor

10 Floater Gnasher Puc Sac

Powered

+5% Action Point Regen

✓Armor/Power Armor

10 Canned Coffee

Rapid

[Ranged] +25% Weapon Speed

[Melee] +40% Weapon Speed

✓Weapon/Weapon Melee

1 Speed Demon Serum

Riposting

+50% Blocked Damage Reflection

✓Weapon Melee

25 Glass

Rushing

Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.

[0,3 - 3 AP/s per Kill]

✓Armor/Power Armor

1 Bobblehead: Agility

Only at Bounty Hunting: Head Hunt & Grunt Hunt

Steady

+25% Melee Damage While Not Moving

✓Weapon Melee

3 Orange Mentats

Strength

+2 Strength

✓Armor/Power Armor

1 Bobblehead: Strength

V.A.T.S. Enhanced

+50% Chance to Hit a Target in V.A.T.S.

✓Weapon

3 Berry Mentats

Vital

+50% Critical Damage

✓Weapon/Weapon Melee

1 Eagle Eyes Serum

Warming

+50 Cryo Resistance

✓Armor/Power Armor

10 Floater Freezer Pus Sac


3rd Star

Crafting Cost: 60 Legendary Modules per Mod plus Material from the list

Legendary Mod

Description

Usage

Material

Acrobat's

-50% Fall Damage

✓Armor

1 Marsupial Serum

Active

Max AP increased by +20

✓Armor/Power Armor

1 Bobblehead: Agility

Only at Bounty Hunting: Head Hunt & Grunt Hunt

Adamantium

Receive 15% less Limb Damage

✓Armor

1 Twisted Muscles Serum

Agility

+3 Agility

✓Weapon/Weapon Melee

1 Bobblehead: Agility

Arms Keeper's

Weapon Weights Reduced by 20%

✓Armor/Power Armor

1 Bobblehead: Small Guns

Barbarian

+1 STR per kill while on a Kill Streak (Max 10).

✓Weapon

1 Bobblehead: Melee

Only at Bounty Hunting: Head Hunt & Grunt Hunt

Belted

Ammo Weight Reduced by 20%

✓Armor/Power Armor

25 Lead

Blocker

15% More Damage Blocked

✓Weapon Melee

10 Oil

Burning

5% chance to deal 12 Fire damage per second for 3 to Melee Attackers.

✓Armor/Power Armor

15 Floater Flamer Pus Sac

Cavalier's

-10% Damage Taken While Sprinting

✓Armor/Power Armor

10 Oil

Charisma

+3 Charisma

✓Weapon/Weapon Melee

1 Bobblehead: Charisma

Defender's

[Armor] 5% Chance To Automatically Block Attacks

[Weapon Melee] 40% Chance To Automatically Block Attacks

✓Armor/Power Armor

✓Weapon Melee

25 Steel

Dissipating

+0.25% Radiation Damage Recovery

✓Armor/Power Armor

10 RadAway

Diver's

Breathe Underwater

✓Armor

15 Plastic

Doctor's

+5% Effectiveness of Stimpaks, RadAway, and Rad-X

✓Armor/Power Armor

1 Stimpak: Super

Durability

Breaks 50% slower

✓Armor/Power Armor

✓Weapon/Weapon Melee

1 Bobblehead: Repair

Electrified

5% chance to deal 12 Energy damage per second for 3 to Melee Attackers.

✓Armor/Power Armor

1 Electrically Charged Serum

Endurance

+3 Endurance

✓Weapon/Weapon Melee

1 Bobblehead: Endurance

Frozen

5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers.

✓Armor/Power Armor

15 Floater Freezer Pus Sac

Ghost's

10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target

✓Weapon

1 Stealth Boy

Glowing

[Ghoul]: Target Kills Increase Glow by a small amount

[Human]: Target Kills Increase Rads by a small amount., (20 RADs)

✓Weapon/Weapon Melee

1 Bobblehead: Science

Only at Bounty Hunting: Head Hunt & Grunt Hunt

Healthy

Max HP Increased by +20

✓Armor/Power Armor

1 Bobblehead: Endurance

Only at Bounty Hunting: Head Hunt & Grunt Hunt

Intelligence

+3 Intelligence

✓Weapon/Weapon Melee

1 Bobblehead: Intelligence

Lightweight

-90% weight

✓Weapon/Weapon Melee

10 Cork

Luck

+3 Luck

✓Weapon/Weapon Melee

1 Bobblehead: Luck

Lucky

+15 Bonus V.A.T.S. Critical Charge

✓Weapon/Weapon Melee

1 Bobblehead: Luck

Nimble

+100% Faster Movement Speed While Aiming

✓Weapon

25 Springs

Pack Rat's

Junk Item Weights Reduced by 20%

✓Armor/Power Armor

1 Marsupial Serum

Perception

+3 Perception

✓Weapon/Weapon Melee

1 Bobblehead: Perception

Reflex

2% Evade

✓Armor

1 Bobblehead: Agility

Only at Bounty Hunting: Head Hunt & Grunt Hunt

Resilient

+500 Damage Resistance While Reloading

✓Weapon

5 Med-X

Safecracker's

+1 Lockpicking Skill +1 Hacking Skill

✓Armor/Power Armor

1 Bobblehead: Lock Picking

Secret Agent's

+25% Less Noise While Sneaking +25% Reduce Detection Chance

✓Weapon

1 Bobblehead: Sneak

Sentinel's

-5% Damage Taken While Not Moving

✓Armor/Power Armor

1 Scaly Skin Serum

Steadfast

+50 Damage Resistance While Aiming

✓Weapon

5 Ballistic Fiber

Strength

+3 Strength

✓Weapon/Weapon Melee

1 Bobblehead: Strength

Swift

+15% Reload Speed

✓Weapon

1 Speed Demon Serum

Thru-hiker's

Food, Drink, and Chem Weights Reduced by 20%

✓Armor/Power Armor

10 Purified Water

Toxic

5% chance to deal 12 Poison damage per second for 7 to Melee Attackers.

✓Armor/Power Armor

15 Floater Gnasher Pus Sac

V.A.T.S. Optimized

-35% Action Point Cost

✓Weapon/Weapon Melee

10 Sugar


4th Star

Crafting Cost: 120 Legendary Modules per Mod plus Material from the list

Legendary Mod

Description

Usage

Material

Aegis

Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius

✓Power Armor

5 Circuitry

RAID: Gleaming Depths (only Stage 3) & Bigfoot

Battle-Loader's

15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)

✓Armor/Power Armor

1 Talons Serum

RAID: Gleaming Depths (only Stage 2) & Bigfoot

Bruiser's

Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)

✓Armor/Power Armor

1 Bufftats

RAID: Gleaming Depths (only Stage 4)

Bully's

+25% damage per crippled limb the target has

✓Weapon/Weapon Melee

1 Buffout

RAID: Gleaming Depths (only Stage 1)

Charged

Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)

✓Weapon Melee

3x Fusion Core

RAID: Gleaming Depths (Only Stage 3)

Choo-Choo's

10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)

✓Power Armor

15 Cannonballs

RAID: Gleaming Depths (only Stage 3)

Combo-Breaker's

When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)

✓Weapon Melee

1 Day Tripper

RAID: Gleaming Depths (only Stage 3)

Conductor's

Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius

✓Weapon/Weapon Melee

5 Pure Crimson Flux

RAID: Gleaming Depths (only Stage 3)

Electrician's

When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s

✓Weapon

1 Bobblehead: Energy Weapons

RAID: Gleaming Depths (only Stage 2)

Encircler's

+10% Damage For Each Combat Target Around You (up to +50%)

✓Weapon/Weapon Melee

1 Overdrive

RAID: Gleaming Depths (only Stage 4)

Fencer's

+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)

✓Weapon Melee

1 Bobblehead: Melee

RAID: Gleaming Depths (only Stage 2)

Fracturer's

When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets

✓Weapon/Weapon Melee

25 Gunpowder

RAID: Gleaming Depths (only Stage 1)

Icemen's

Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.

✓Weapon Melee

5 Pure Fluorescent Flux

RAID: Gleaming Depths (only Stage 4) & Bigfoot

Limit-Breaking

Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)

✓Armor/Power Armor

5 Pure Violet Flux

RAID: Gleaming Depths (only Stage 5)

Miasma's

When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)

✓Armor/Power Armor

1 Plague Walker Serum

RAID: Gleaming Depths (only Stage 4)

Pin-Pointer's

+20% Weak Spot Damage

✓Weapon

1 Formula P

RAID: Gleaming Depths (only Stage 1)

Polished

The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)

✓Weapon/Weapon Melee

1 Improved Repair Kit

RAID: Gleaming Depths (only Stage 4) & Bigfoot

Pounder's

+10% Damage per Onslaught stack, +10 max stacks

✓Weapon Melee

1 Fury

RAID: Gleaming Depths (only Stage 3)

Propelling

Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)

✓Power Armor

15 Vault Steel Scrap

RAID: Gleaming Depths (only Stage 5) & Bigfoot

Pyromaniac's

When a Combat Target is Burning, Deal +50% Bonus Damage

✓Weapon/Weapon Melee

15 Asbestos

RAID: Gleaming Depths (only Stage 5)

Radioactive-Powered

Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)

✓Power Armor

5 Pure Cobalt Flux

RAID: Gleaming Depths (only Stage 1) & Bigfoot

Ranger's

Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)

✓Armor/Power Armor

1 Psychobuff

RAID: Gleaming Depths (only Stage 4)

Reflective

Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)

✓Power Armor

1 Bobblehead: Science

RAID: Gleaming Depths (only Stage 3)

Rejuvenator's

Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius

✓Power Armor

5 Stimpak Diffuser

RAID: Gleaming Depths (only Stage 2)

Runner's

Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)

✓Armor/Power Armor

10 Purified Water

RAID: Gleaming Depths (only Stage 1)

Sawbones's

Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)

✓Armor/Power Armor

1 Healing Factor Serum

RAID: Gleaming Depths (only Stage 5)

Scanner's

Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)

✓Power Armor

1 X-Cell

RAID: Gleaming Depths (only Stage 1)

Stabilizer's

Improves Weapon Recoil & Stability by 50%

✓Weapon

25 Rubber

RAID: Gleaming Depths (only Stage 2) & Bigfoot

Stalwart's

Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)

✓Power Armor

1 Bobblehead: Leader

RAID: Gleaming Depths (only Stage 5)

Tanky's

+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)

✓Armor/Power Armor

5 Ballistic Fiber

RAID: Gleaming Depths (only Stage 2)

Thrill-Seeker's

Reload Speed & Melee Attack Speed increases based on Killstreak Count (2% per Kill)

✓Weapon/Weapon Melee

1x Adrenal Reaction Serum

Only from Bigfoot (25% Chance)

Viper's

When a Combat Target is Poisoned, Deal +50% Bonus Damage

✓Weapon/Weapon Melee

15 Acid

RAID: Gleaming Depths (only Stage 5)


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