Legendary Mods: All Descriptions and Usages
Updated: Jun 19
Legendary Mods Overview
1st Star
Crafting Cost: 15 Legendary Modules per Mod plus Material from the list
Legendary Mod | Description | Usage | Material |
Adrenal | [Weapon] +10% damage per kill while on a Kill Streak. [Armor] +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10). | ✓Armor/Power Armor ✓Weapon/Weapon Melee | 1 Adrenal Reaction Serum Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Anti-armor | +50% Armor Penetration | ✓Weapon/Weapon Melee | 5 Black Titanium |
Aristocrat's | [Armor] Reflect incoming damage based on caps held. Currently <+MAG> (Max 10%) [Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>% | ✓Armor/Power Armor ✓Weapon/Weapon Melee | 1 Bobblehead: Caps |
Assassin's | [Armor] -15% Damage From Humans [Weapon] +50% Damage to Humans | ✓Armor/Power Armor ✓Weapon/Weapon Melee | 1 Liquid Courage |
Auto Stim | Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds | ✓Armor/Power Armor | 5 Stimpak |
Berserker's | Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>% | ✓Weapon/Weapon Melee | 5 Psycho |
Bloodied | Damage Increases up to +130% as Health Decreases. Currently <+MAG>% | ✓Weapon/Weapon Melee | 1 Adrenal Reaction Serum |
Bolstering | Grants up to 10% Damage Reduction at lower Health Percent. Currently <+MAG>%. | ✓Armor/Power Armor | 5 Med-X |
Chameleon | Become Invisible While Sneaking and Not Moving | ✓Armor/Power Armor | 1 Chameleon Serum |
Cloaking | Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds | ✓Armor/Power Armor | 1 Stealth Boy |
Executioner's | +50% More Damage when Your Target is Below 40% Health | ✓Weapon/Weapon Melee | 25 Leather |
Exterminator's | [Armor] -15% Damage From Mirelurks and Insects [Weapon] +50% Damage to Mirelurks and Insects | ✓Armor/Power Armor ✓Weapon/Weapon Melee | 1 Bloodbug Proboscis, 1 Stigwing Barb |
Feral's | [Ghoul]: Target kills makes you go feral faster | ✓Weapon Melee | 5 Black Titanium Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Furious | +5% Damage per Onslaught stack, +9 max stacks | ✓Weapon/Weapon Melee | 1 Fury |
Ghoul Slayer's | [Armor] -15% Damage From Ghouls [Weapon] +50% Damage to Ghouls | ✓Armor/Power Armor ✓Weapon/Weapon Melee | 1 RadShield |
Gourmand's | Damage Increases up to 40% as you Fill Your Hunger and Thirst Meters. Currently +24% | ✓Weapon/Weapon Melee | 1 Vegetarian Ham |
Heavyweight | Grants up to 10% Damage Reduction at Higher Encumberance. Currently <+MAG>%. (Max at 150% Encumberance) | ✓Armor | 1 Bird Bones Serum |
Hunter's | [Armor] -15% Damage From Animals [Weapon] +50% Damage to Animals | ✓Armor/Power Armor ✓Weapon/Weapon Melee | 1 Yao Guai Hide |
Instigating | +50% Damage Against Targets above 60% Health | ✓Weapon/Weapon Melee | 5 Whiskey |
Juggernaut's | Damage Increases up to 100% as Health Increases. Currently <+MAG>% (1000HP = 100%) | ✓Weapon/Weapon Melee | 5 Buffout |
Junkie's | Damage Increases per Addiction up to +100% Currently <+MAG>% | ✓Weapon/Weapon Melee | 5 Mentats |
Life Saving | When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds | ✓Armor | 5 Stimpak |
Lucid | Ghoul: [Armor] Increases Damage Reduction up to 6% as you Fill Your Feral Meter. Currently <+MAG>% [Weapon] Damage Increases up to 40% as you Fill Your Feral Meter. Currently <+MAG>% | ✓Armor/Power Armor ✓Weapon/Weapon Melee | 1 Bobblehead: Medicine Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Medic's | Attacks will Heal Friendly Targets by 5% Health | ✓Weapon/Weapon Melee | 1 Bobblehead: Medicine |
Mutant Slayer's | [Armor] -15% Damage From Super Mutants [Weapon] +50% Damage to Super Mutants | ✓Armor/Power Armor ✓Weapon/Weapon Melee | 1 Super Mutant Head |
Mutant's | [Armor] Up to 5% Damage Reduction as you acquire more Mutations. Currently <+MAG>%. [Weapon] Damage Increases up to 50% as you gain Mutations. Currently <+MAG>% | ✓Armor/Power Armor ✓Weapon/Weapon Melee | 10 Asbestos |
Nocturnal | [Armor] 4 Perception and Agility while Cloaked [Weapon] +50% Damage while Cloaked | ✓Armor/Power Armor ✓Weapon/Weapon Melee | 10 Nuclear Material |
Overeater's | Increases Max Health up to 40 as you Fill Your Hunger and Thirst Meters. Currently <+MAG> | ✓Armor/Power Armor | 1 Perfect Bubblegum |
Quad | +300% Ammo Capacity | ✓Weapon | 1 Fusion Core |
Regenerating | +0.5% Heal Rate | ✓Armor/Power Armor | 1 Healing Factor Serum |
Sniper's | 100% Damage to distant Targets | ✓Weapon | 1 Bobblehead: Perception Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Stalker's | +100% Sneak Attack Damage | ✓Weapon | 1 Calmex |
Suppressor's | Reduce Your Target's Damage Output by 25% for 5 seconds | ✓Weapon/Weapon Melee | 1 Grounded Serum |
Troubleshooter's | [Armor] -15% Damage From Robots [Weapon] +50% Damage to Robots | ✓Armor/Power Armor ✓Weapon/Weapon Melee | 10 Circuitry |
Two Shot | +1 Projectiles +75% Damage -150% Hip-Fire Accuracy +100% Recoil | ✓Weapon | 20 Lead |
Unyielding | Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low. Currently <+MAG> | ✓Armor | 5 X-Cell |
Vampire's | Restore 2% Health over 2 seconds when you Hit a Target | ✓Weapon/Weapon Melee | 10 Bloodpacks |
Vanguard's | Grants up to 6% Damage Reduction as Health Increases. Currently <+MAG>% | ✓Armor/Power Armor | 5 Blood Pack |
Zealot's | [Armor] -15% Damage From Scorched [Weapon] +50% Damage to Scorched | ✓Armor/Power Armor ✓Weapon/Weapon Melee | 10 Ultracite |
2nd Star Crafting Cost: 30 Legendary Modules per Mod plus Material from the list
Legendary Mod | Description | Usage | Material |
Agility | +2 Agility | ✓Armor/Power Armor | 1 Bobblehead: Agility |
Antiseptic | +25% Reduced Disease Chance From Environmental Hazards | ✓Armor/Power Armor | 10 Disease Cure |
Basher's | +50% Bash Damage | ✓Weapon | 25 Concrete |
Charisma | +2 Charisma | ✓Armor/Power Armor | 1 Bobblehead: Charisma |
Crippling | +50% Limb Damage | ✓Weapon/Weapon Melee | 5 Black Titanium |
Elementalist | Increase All Resistances by 25 | ✓Armor/Power Armor | 1 Bobblehead: Endurance Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Endurance | +2 Endurance | ✓Armor/Power Armor | 1 Bobblehead: Endurance |
Explosive | Projectiles explode for +20% weapon damage | ✓Weapon | 1 Bobblehead: Explosive |
Fierce | Fortify Limb Resistance based on Kill Streak count. [1% per Kill] | ✓Armor/Power Armor | 1 Bobblehead: Strength Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Fireproof | +50 Fire Resistance | ✓Armor/Power Armor | 10 Floater Flamer Puc Sac |
Glutton | Hunger and Thirst Grow 10% Slower | ✓Armor/Power Armor | 1 Perfect Bubblegum |
Hardy | Receive 7% Less Explosion Damage | ✓Armor/Power Armor | 1 Bobblehead: Explosive |
HazMat | +50 Radiation Resistance | ✓Armor/Power Armor | 10 Rad-x |
Heavy Hitter's | +40% Power Attack Damage | ✓Weapon Melee | 25 Concrete |
Hitman's | +25% Damage While Aiming | ✓Weapon | 10 Fiber Optics |
Inertial | Replenish 15 Action Points with Each Kill | ✓Weapon/Weapon Melee | 10 Canned Coffee |
Intelligence | +2 Intelligence | ✓Armor/Power Armor | 1 Bobblehead: Intelligence |
Last Shot | The last round in a magazine has a 25% chance to Deal +100% Damage | ✓Weapon | 15 Gunpowder |
Luck | +2 Luck | ✓Armor/Power Armor | 1 Bobblehead: Luck |
Pain Killer | Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak. | ✓Armor/Power Armor | 1 Bobblehead: Medicine Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Perception | +2 Perception | ✓Armor/Power Armor | 1 Bobblehead: Perception |
Pick Pocketer's | Target Kills have 50% chance to grant a low amount of caps. [50% Chance: 1-4 Caps] | ✓Weapon Melee | 1 Bobblehead: Caps Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Poisoner's | +50 Poison Resistance | ✓Armor/Power Armor | 10 Floater Gnasher Puc Sac |
Powered | +5% Action Point Regen | ✓Armor/Power Armor | 10 Canned Coffee |
Rapid | [Ranged] +25% Weapon Speed [Melee] +40% Weapon Speed | ✓Weapon/Weapon Melee | 1 Speed Demon Serum |
Riposting | +50% Blocked Damage Reflection | ✓Weapon Melee | 25 Glass |
Rushing | Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak. [0,3 - 3 AP/s per Kill] | ✓Armor/Power Armor | 1 Bobblehead: Agility Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Steady | +25% Melee Damage While Not Moving | ✓Weapon Melee | 3 Orange Mentats |
Strength | +2 Strength | ✓Armor/Power Armor | 1 Bobblehead: Strength |
V.A.T.S. Enhanced | +50% Chance to Hit a Target in V.A.T.S. | ✓Weapon | 3 Berry Mentats |
Vital | +50% Critical Damage | ✓Weapon/Weapon Melee | 1 Eagle Eyes Serum |
Warming | +50 Cryo Resistance | ✓Armor/Power Armor | 10 Floater Freezer Pus Sac |
3rd Star
Crafting Cost: 60 Legendary Modules per Mod plus Material from the list
Legendary Mod | Description | Usage | Material |
Acrobat's | -50% Fall Damage | ✓Armor | 1 Marsupial Serum |
Active | Max AP increased by +20 | ✓Armor/Power Armor | 1 Bobblehead: Agility Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Adamantium | Receive 15% less Limb Damage | ✓Armor | 1 Twisted Muscles Serum |
Agility | +3 Agility | ✓Weapon/Weapon Melee | 1 Bobblehead: Agility |
Arms Keeper's | Weapon Weights Reduced by 20% | ✓Armor/Power Armor | 1 Bobblehead: Small Guns |
Barbarian | +1 STR per kill while on a Kill Streak (Max 10). | ✓Weapon | 1 Bobblehead: Melee Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Belted | Ammo Weight Reduced by 20% | ✓Armor/Power Armor | 25 Lead |
Blocker | 15% More Damage Blocked | ✓Weapon Melee | 10 Oil |
Burning | 5% chance to deal 12 Fire damage per second for 3 to Melee Attackers. | ✓Armor/Power Armor | 15 Floater Flamer Pus Sac |
Cavalier's | -10% Damage Taken While Sprinting | ✓Armor/Power Armor | 10 Oil |
Charisma | +3 Charisma | ✓Weapon/Weapon Melee | 1 Bobblehead: Charisma |
Defender's | [Armor] 5% Chance To Automatically Block Attacks [Weapon Melee] 40% Chance To Automatically Block Attacks | ✓Armor/Power Armor ✓Weapon Melee | 25 Steel |
Dissipating | +0.25% Radiation Damage Recovery | ✓Armor/Power Armor | 10 RadAway |
Diver's | Breathe Underwater | ✓Armor | 15 Plastic |
Doctor's | +5% Effectiveness of Stimpaks, RadAway, and Rad-X | ✓Armor/Power Armor | 1 Stimpak: Super |
Durability | Breaks 50% slower | ✓Armor/Power Armor ✓Weapon/Weapon Melee | 1 Bobblehead: Repair |
Electrified | 5% chance to deal 12 Energy damage per second for 3 to Melee Attackers. | ✓Armor/Power Armor | 1 Electrically Charged Serum |
Endurance | +3 Endurance | ✓Weapon/Weapon Melee | 1 Bobblehead: Endurance |
Frozen | 5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers. | ✓Armor/Power Armor | 15 Floater Freezer Pus Sac |
Ghost's | 10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target | ✓Weapon | 1 Stealth Boy |
Glowing | [Ghoul]: Target Kills Increase Glow by a small amount [Human]: Target Kills Increase Rads by a small amount., (20 RADs) | ✓Weapon/Weapon Melee | 1 Bobblehead: Science Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Healthy | Max HP Increased by +20 | ✓Armor/Power Armor | 1 Bobblehead: Endurance Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Intelligence | +3 Intelligence | ✓Weapon/Weapon Melee | 1 Bobblehead: Intelligence |
Lightweight | -90% weight | ✓Weapon/Weapon Melee | 10 Cork |
Luck | +3 Luck | ✓Weapon/Weapon Melee | 1 Bobblehead: Luck |
Lucky | +15 Bonus V.A.T.S. Critical Charge | ✓Weapon/Weapon Melee | 1 Bobblehead: Luck |
Nimble | +100% Faster Movement Speed While Aiming | ✓Weapon | 25 Springs |
Pack Rat's | Junk Item Weights Reduced by 20% | ✓Armor/Power Armor | 1 Marsupial Serum |
Perception | +3 Perception | ✓Weapon/Weapon Melee | 1 Bobblehead: Perception |
Reflex | 2% Evade | ✓Armor | 1 Bobblehead: Agility Only at Bounty Hunting: Head Hunt & Grunt Hunt |
Resilient | +500 Damage Resistance While Reloading | ✓Weapon | 5 Med-X |
Safecracker's | +1 Lockpicking Skill +1 Hacking Skill | ✓Armor/Power Armor | 1 Bobblehead: Lock Picking |
Secret Agent's | +25% Less Noise While Sneaking +25% Reduce Detection Chance | ✓Weapon | 1 Bobblehead: Sneak |
Sentinel's | -5% Damage Taken While Not Moving | ✓Armor/Power Armor | 1 Scaly Skin Serum |
Steadfast | +50 Damage Resistance While Aiming | ✓Weapon | 5 Ballistic Fiber |
Strength | +3 Strength | ✓Weapon/Weapon Melee | 1 Bobblehead: Strength |
Swift | +15% Reload Speed | ✓Weapon | 1 Speed Demon Serum |
Thru-hiker's | Food, Drink, and Chem Weights Reduced by 20% | ✓Armor/Power Armor | 10 Purified Water |
Toxic | 5% chance to deal 12 Poison damage per second for 7 to Melee Attackers. | ✓Armor/Power Armor | 15 Floater Gnasher Pus Sac |
V.A.T.S. Optimized | -35% Action Point Cost | ✓Weapon/Weapon Melee | 10 Sugar |
4th Star
Crafting Cost: 120 Legendary Modules per Mod plus Material from the list
Legendary Mod | Description | Usage | Material |
Aegis | Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius | ✓Power Armor | 5 Circuitry RAID: Gleaming Depths (only Stage 3) & Bigfoot |
Battle-Loader's | 15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack) | ✓Armor/Power Armor | 1 Talons Serum RAID: Gleaming Depths (only Stage 2) & Bigfoot |
Bruiser's | Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack) | ✓Armor/Power Armor | 1 Bufftats RAID: Gleaming Depths (only Stage 4) |
Bully's | +25% damage per crippled limb the target has | ✓Weapon/Weapon Melee | 1 Buffout RAID: Gleaming Depths (only Stage 1) |
Charged | Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3) | ✓Weapon Melee | 3x Fusion Core RAID: Gleaming Depths (Only Stage 3) |
Choo-Choo's | 10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack) | ✓Power Armor | 15 Cannonballs RAID: Gleaming Depths (only Stage 3) |
Combo-Breaker's | When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons) | ✓Weapon Melee | 1 Day Tripper RAID: Gleaming Depths (only Stage 3) |
Conductor's | Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius | ✓Weapon/Weapon Melee | 5 Pure Crimson Flux RAID: Gleaming Depths (only Stage 3) |
Electrician's | When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s | ✓Weapon | 1 Bobblehead: Energy Weapons RAID: Gleaming Depths (only Stage 2) |
Encircler's | +10% Damage For Each Combat Target Around You (up to +50%) | ✓Weapon/Weapon Melee | 1 Overdrive RAID: Gleaming Depths (only Stage 4) |
Fencer's | +12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team) | ✓Weapon Melee | 1 Bobblehead: Melee RAID: Gleaming Depths (only Stage 2) |
Fracturer's | When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets | ✓Weapon/Weapon Melee | 25 Gunpowder RAID: Gleaming Depths (only Stage 1) |
Icemen's | Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S. | ✓Weapon Melee | 5 Pure Fluorescent Flux RAID: Gleaming Depths (only Stage 4) & Bigfoot |
Limit-Breaking | Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack) | ✓Armor/Power Armor | 5 Pure Violet Flux RAID: Gleaming Depths (only Stage 5) |
Miasma's | When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece) | ✓Armor/Power Armor | 1 Plague Walker Serum RAID: Gleaming Depths (only Stage 4) |
Pin-Pointer's | +20% Weak Spot Damage | ✓Weapon | 1 Formula P RAID: Gleaming Depths (only Stage 1) |
Polished | The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%) | ✓Weapon/Weapon Melee | 1 Improved Repair Kit RAID: Gleaming Depths (only Stage 4) & Bigfoot |
Pounder's | +10% Damage per Onslaught stack, +10 max stacks | ✓Weapon Melee | 1 Fury RAID: Gleaming Depths (only Stage 3) |
Propelling | Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack) | ✓Power Armor | 15 Vault Steel Scrap RAID: Gleaming Depths (only Stage 5) & Bigfoot |
Pyromaniac's | When a Combat Target is Burning, Deal +50% Bonus Damage | ✓Weapon/Weapon Melee | 15 Asbestos RAID: Gleaming Depths (only Stage 5) |
Radioactive-Powered | Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack) | ✓Power Armor | 5 Pure Cobalt Flux RAID: Gleaming Depths (only Stage 1) & Bigfoot |
Ranger's | Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack) | ✓Armor/Power Armor | 1 Psychobuff RAID: Gleaming Depths (only Stage 4) |
Reflective | Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack) | ✓Power Armor | 1 Bobblehead: Science RAID: Gleaming Depths (only Stage 3) |
Rejuvenator's | Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius | ✓Power Armor | 5 Stimpak Diffuser RAID: Gleaming Depths (only Stage 2) |
Runner's | Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack) | ✓Armor/Power Armor | 10 Purified Water RAID: Gleaming Depths (only Stage 1) |
Sawbones's | Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack) | ✓Armor/Power Armor | 1 Healing Factor Serum RAID: Gleaming Depths (only Stage 5) |
Scanner's | Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack) | ✓Power Armor | 1 X-Cell RAID: Gleaming Depths (only Stage 1) |
Stabilizer's | Improves Weapon Recoil & Stability by 50% | ✓Weapon | 25 Rubber RAID: Gleaming Depths (only Stage 2) & Bigfoot |
Stalwart's | Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack) | ✓Power Armor | 1 Bobblehead: Leader RAID: Gleaming Depths (only Stage 5) |
Tanky's | +200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack) | ✓Armor/Power Armor | 5 Ballistic Fiber RAID: Gleaming Depths (only Stage 2) |
Thrill-Seeker's | Reload Speed & Melee Attack Speed increases based on Killstreak Count (2% per Kill) | ✓Weapon/Weapon Melee | 1x Adrenal Reaction Serum Only from Bigfoot (25% Chance) |
Viper's | When a Combat Target is Poisoned, Deal +50% Bonus Damage | ✓Weapon/Weapon Melee | 15 Acid RAID: Gleaming Depths (only Stage 5) |


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